Walk cycle
OneGoodRoom » Devlog



Challenges
my biggest challenge has been the walk cycle. i couldn't get the legs to look close to how they look in the idle. making the motions was horrible every part didn't look remotely close to a walk cycle. thankfully i managed to get the legs to move the way i wanted and meld into a walk cycle and I'm glad about that.
design principles used
The design principles i used were squash and stretch for the body, arcs in the legs, and overlapping for each step made in the walk cycle.
Reflection question
three secondary actions i would add to this walk cycle that would make sense in my game are the eye looking in the direction the player is moving, a tail wag and a searching gadget moving in a circle.
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